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Another fun group game: Celebrate the Failure of Counting from 1 to 20

In this game, players stand in a circle and need to count from 1 to 20, determining who says the next number by body actions. When someone messes up (the wrong person says a number, or someone doesn't say a number when they should, or doesn't do the correct action), then everyone celebrates the failure.

In the first round, a person starts by saying the number 1 and puts her hand on her left shoulder, indicating that the next person to go is the person on her left.

The person to her left says the number 2 and then indicates by putting her hand on her shoulder which way the counting should go.

You do this until you get to 20. This is actually pretty simple, and probably fairly easy to do.

In round 2, the person puts her hand on her left shoulder and that means the person to the right of her says the next number, and so on.

In subsequent rounds you keep adding complications so that it is more challenging to determine who goes next.

Each failure results in starting over from 1, with the person who failed.


The Pointer: Point at someone other than your neighbor with two hands and ten fingers, only on prime numbers (or even numbers, or multiples of 5).

The Neighbor: The person to the right of the person saying the number determines the next person to give the next number.

The Color Wheel: The counting goes counter-clockwise based on what color someone determines will say the next number. For example, Sarah says the number 1 and the color purple. The next person around the circle counter-clockwise who is wearing purple says 2, and so on.

Animal Cards: Give each player an animal, and while counting, a player needs to identify who goes next by the animal they have.

Anything else you can think of!

I learned this game while playing it at a meeting with Ed Elements.

Two Fun Games for kids

Last night at youth activity at my church, we played a couple games. Here are the general rules:


Kids write down four things unique to them on different color note cards: 1st base: something easy to guess 2nd base: something more difficult to guess 3rd base: something few people know Homerun: something that almost nobody in the group knows.

Then, you divide the group into two teams. One person goes up and chooses a card that represents what base they want to get to.

Which cards?

  1. You can have each team choose their own teams' cards
  2. You can have each team choose the otehr teams' cards
  3. Or you can mix it up and have everyone's cards mixed together. (we did this one)

The team continues until there are three outs (three times they don't guess the right person). If they guess the right person, they go to the base indicated.

For example, I choose a 3rd base card. I read that card and it says, "I love to mountain bike". I guess that John loves to Mountain Bike, and he says that was his 3rd base card, so I move to third base. Michelle goes next and she chooses 3rd base, too. She gets it wrong, and we have one out.

Then Natalie goes and she says that she wants a home run card. It is "I won an award for something." She choose Katelyn. Katelyn says that was her card, and Natalie and I both go home, and we get two points.


In this game, there are chairs set out in the mostly empty room. One person is it, and stands, away from the chair. The goal of the group is to ensure that person doesn't get a chair.

Rules: You can't do something that would hurt someone. You can't move chairs.

This game took a couple minutes for them to figure out the strategy, but once they did, it was a lot of fun.

Yes, it got crazy. No, nobody got hurt. Yes, everyone enjoyed it.

I love games that allow people to define their own level of engagement.